#pragma once

#include "pch.h"
#include "MeshData.h"
#include "Node.h"
#include "Animation.h"
#include "Material.h"

namespace Model
{
    struct Scene
    {
        std::string name;
        Node m_RootNode;

        std::vector<MeshData> m_Meshes;
        std::vector<Material> m_Materials;
        std::vector<Animation> m_Animations;

    };
};
